If done correctly, the gameplay demo will play after the opening movie.įor the Magician/Bishop Robot that appears in castle-themed levels, there are material opcodes in the PC version starting at 212D5F ( 612D5F in RAM) which render the robot transparent with additive alpha blending which was never used by any of the enemy's techniques. It can be re-enabled by replacing the original array at 5698A with 80 F9 06 0F 4D CB. The gameplay demo that would play after idling long enough on the PlayStation 2 and GameCube versions' prototypes were left out of the PC version. For the orb switch, their codes are 68 at 103132 and 64 at 10333D.įor the GameCube version, use this code to replace the gradient warp with the swirl one: It can be enabled in the PC version by hex editing the byte at an object offset such as 717FB from 58 to 7 from 54 to 5C. Unlike the two other warp effects, this one rapidly permeates the screen and quickly teleports the player to another position. OBJ14_SANDERS_K.DFF - Green Thunder (s14obj.one)Īn unused silver swirl warp effect found in the "comobj.one" archive of the dvdroot folder.OBJ09_FROGGREENBEAT.DFF - Battered Frog (stg09obj.one).OBJ09_POWYELLOW.DFF - Yellow Powder (stg09obj.one).OBJ09_POWPINK.DFF - Pink Powder (stg09obj.one).OBJ09_POWGREEN.DFF - Green Powder (stg09obj.one).stg06_kw_hanabi_yellow.one - Yellow Fireworks.stg06_kw_hanabi_red.one - Red Fireworks.stg06_kw_hanabi_purple.one - Purple Fireworks.stg06_kw_hanabi_green.one - Green Fireworks.stg06_kw_hanabi_blue.one - Blue Fireworks.There are several stage objects that go unused (located in the dvdroot folder): There's a whole lotta words here, but not enough pictures. $Original Tornado Jump techniques for Amy and Espio 0x248B1C - EB (Fixes alpha blending issues for proper invisibility rendering)įor GameCube, apply this region-free Gecko code:.To re-enable the original Tornado Jump, change the following hex values in the PC version's "Tsonic_win.exe", then simply test their Tornado Jumps in-game: 忍法木の葉隠れ!(The ninja art of hiding in the leaves of trees!) Its reception is almost as unstable as the game's physics, but is overall seen as at least passable in spite of - or for some, because of - its glitchy nature.Īlso notable for being the first mainline Sonic game to be released for the PlayStation 2 and Xbox. It's the last 3D game in the series to feature the Adventure era's English voice cast before they switched to the 4Kids crew, the first time the rest of Team Chaotix showed up in a game since the mid-90s (minus Mighty), and is generally seen as one of the quirkiest (and glitchiest) games in the series. ![]() ![]() Sonic Heroes lets you play as four teams of three, all consisting of a Speed, Fly, and Power type character, across 14 stages with varying layouts and objectives for each team. Released in EU: February 6, 2004 (GC/PS2/Xbox), December 9, 2004 (Windows)
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